Meet the Team
Luis Henao, 3D Animator and Videographer, Coordinator of Student Projects
lhenao@wesleyan.edu
860-685-3952
Luis is a Wesleyan Alumn that was recruited by LO in his senior year
to make a promotional video for LOLA. In its production he mixed 3D animation,
Videography and his Salsa singing voice. He found out he loved using multimedia
as a means to communicate an idea and joined LO with fervor. He strongly
believes in using Wesleyan student talent to create projects that will
enhance their own education. He continues to build his knowledge of Maya
and Videography, striving to master the latest techniques in the industry.
He also does Capoeira.
Phil Isaacs, Programmer and Flash Developer
pisaacs@wesleyan.edu
860-685-2754
Philip Isaacs is a graduate of Emerson College (94) in Boston, MA where
he studied Communications and Publishing. After a brief
stint in California working in the Animation industry Philip returned
to his hometown of New Haven, CT in 1998 where he worked
for a number of creative agencies helping to develop and design multimedia
projects during the crazy Internet boom of
the late nineties. Phil joined us in January 2005 where he has helped
to develop new tools such a the LightBox, an online interactive image
viewer developed for use in the classroom. Phil is a big fan of Golf,
Comic Books and open source software.
Wolasi Konu, Designer
wkonu@wesleyan.edu
860-685-2812
Wolasi is a Wesleyan alum that first started working for the
Learning Objects program in his senior year. He is continuously honing
his web design skills, focusing in particular on CSS, information design,
usability, and map and timeline interfaces. In addition to this he
is interested in animation, and motion graphics using flash.
Anne Loyer, Art Director & Designer
aloyer@wesleyan.edu
860-685-4738
Rachel Thompson, Project Manager for Interdisciplinary and Intercollegiate Projects
rthompson@wesleyan.edu
860-685-2219
Supporting Wesleyan Staff
Will Gladstone, Programmer
wgladstone@wesleyan.edu
860-685-4738
Will was the first programmer for the Learning Objects Studio. He
returned to school full time last year to pursue a doctorate in Bioinformatics,
but he still manages to help out with programming one day a week.
Manolis Kaparakis, Academic Computing Manager for Social Sciences
mkaparakis@wesleyan.edu
860-685-4738
Michael Roy, Director of Academic Computing
mroy@wesleyan.edu
860-685-4738
Mike works on LoLa, Academic Commons, and other strategies for getting
the word out about the utility of learning objects. His essay "The Open-source
Bazaar Makes Scholarship Available" published in the
Chronicle of Higher Education in September 2004 lays out his case for why Learning Objects matter, and what you can do
to help.
Daniel Schnaidt, Academic Computing Manager for Arts and the Humanities
dschnaidt@wesleyan.edu
860-685-4738
Dan developed his project management skills in the publishing business,
where he managed art and editorial systems for Seventeen, New York Magazine,
Soap Opera Weekly, Automobile and other titles owned by Murdoch Magazines.
Dan's experience advancing artists, writers, and staff from mini-computers,
and in one case typewriters, into all-digital workflows, informs his work
as a project manager on the learning objects team. Dan takes great satisfaction
in helping to shape a vision for what a learning object might be, and then
bringing the project, through a defined process, to a successful conclusion.
Jolee West, Academic Computing Manager for Natural Sciences and Mathematics
jwest@wesleyan.edu
860-685-4738
Jolee is the founding mother of the Learning Objects program.
She wrote the grant from the President's Fund for Innovation that provided
the seed money to hire the first designer and programmer. She worked
with faculty to generate the first round of project proposals, and saw
them take shape. Now she is working on assessment and evaluation of the
finished projects.
Allynn Wilkinson, Digitization Center
awilkinson@wesleyan.edu
860-685-4738
Allynn has been instrumental in the development of several
learning objects that make use of large collections of digital assets
such as the Vishnupur project, for which she scanned hundreds of
images. She encoded the video for the Virtual Instrument Museum as well
as other projects, and generated all the audio files for the Virtual Village.