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Meet the Team

 

Luis Henao, 3D Animator and Videographer, Coordinator of Student Projects

lhenao@wesleyan.edu
860-685-3952
Luis is a Wesleyan Alumn that was recruited by LO in his senior year to make a promotional video for LOLA. In its production he mixed 3D animation, Videography and his Salsa singing voice. He found out he loved using multimedia as a means to communicate an idea and joined LO with fervor. He strongly believes in using Wesleyan student talent to create projects that will enhance their own education. He continues to build his knowledge of Maya and Videography, striving to master the latest techniques in the industry. He also does Capoeira.

Phil Isaacs, Programmer and Flash Developer

pisaacs@wesleyan.edu
860-685-2754
Philip Isaacs is a graduate of Emerson College (94) in Boston, MA where he studied Communications and Publishing. After a brief stint in California working in the Animation industry Philip returned to his hometown of New Haven, CT in 1998 where he worked for a number of creative agencies helping to develop and design multimedia projects during the crazy Internet boom of the late nineties. Phil joined us in January 2005 where he has helped to develop new tools such a the LightBox, an online interactive image viewer developed for use in the classroom. Phil is a big fan of Golf, Comic Books and open source software.

Wolasi Konu, Designer

wkonu@wesleyan.edu
860-685-2812
Wolasi is a Wesleyan alum that first started working for the Learning Objects program in his senior year. He is continuously honing his web design skills, focusing in particular on CSS, information design, usability, and map and timeline interfaces. In addition to this he is interested in animation, and motion graphics using flash.

Anne Loyer, Art Director & Designer

aloyer@wesleyan.edu
860-685-4738

Rachel Thompson, Project Manager for Interdisciplinary and Intercollegiate Projects

rthompson@wesleyan.edu
860-685-2219

 

Supporting Wesleyan Staff

Will Gladstone, Programmer

wgladstone@wesleyan.edu
860-685-4738
Will was the first programmer for the Learning Objects Studio. He returned to school full time last year to pursue a doctorate in Bioinformatics, but he still manages to help out with programming one day a week.

Manolis Kaparakis, Academic Computing Manager for Social Sciences

mkaparakis@wesleyan.edu
860-685-4738

Michael Roy, Director of Academic Computing

mroy@wesleyan.edu
860-685-4738
Mike works on LoLa, Academic Commons, and other strategies for getting the word out about the utility of learning objects. His essay "The Open-source Bazaar Makes Scholarship Available" published in the Chronicle of Higher Education in September 2004 lays out his case for why Learning Objects matter, and what you can do to help.

Daniel Schnaidt, Academic Computing Manager for Arts and the Humanities

dschnaidt@wesleyan.edu
860-685-4738
Dan developed his project management skills in the publishing business, where he managed art and editorial systems for Seventeen, New York Magazine, Soap Opera Weekly, Automobile and other titles owned by Murdoch Magazines. Dan's experience advancing artists, writers, and staff from mini-computers, and in one case typewriters, into all-digital workflows, informs his work as a project manager on the learning objects team. Dan takes great satisfaction in helping to shape a vision for what a learning object might be, and then bringing the project, through a defined process, to a successful conclusion.

Jolee West, Academic Computing Manager for Natural Sciences and Mathematics

jwest@wesleyan.edu
860-685-4738
Jolee is the founding mother of the Learning Objects program. She wrote the grant from the President's Fund for Innovation that provided the seed money to hire the first designer and programmer. She worked with faculty to generate the first round of project proposals, and saw them take shape. Now she is working on assessment and evaluation of the finished projects.

Allynn Wilkinson, Digitization Center

awilkinson@wesleyan.edu
860-685-4738
Allynn has been instrumental in the development of several learning objects that make use of large collections of digital assets such as the Vishnupur project, for which she scanned hundreds of images. She encoded the video for the Virtual Instrument Museum as well as other projects, and generated all the audio files for the Virtual Village.

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